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Tuesday, 14 August 2012

The elder scrolls Online

About this game:

Elder Scrolls Online is a massively-multiplayer online game set in the Elder Scrolls universe. The Elder Scrolls Online allows players to quest across the entire continent of Tamriel 1000 years before the events of The Elder Scrolls V, which includes the provinces of Cyrodiil and Skyrim.

Preview:

After five years in development, Zenimax Online Studios is finally showing off The Elder Scrolls Online. This massively multiplayer take on Bethesda’s fantasy franchise has a different sort of look than what series fans may be used to, with more stylized, exaggerated visuals than the single-player games. To be clear, though Bethesda Game Studios is consulting to a degree, Elder Scrolls Online is an entirely separate thing: a different team, different combat systems and many different ways to play.

That being said, some staple Elder Scrolls elements are included. You’ll be able to explore locations in every one of Tamriel’s provinces, in a time period set 1000 years before the events of The Elder Scrolls V: Skyrim, and play as one of nine Elder Scrolls races. The Nord, Dunmer and Argonians form the Ebonheart Pact in the north east, the Bretons, Redguard and Orcs, based in the north west, make up the Daggerfall Covenant, and the Aldmeri Dominion made up of the Altmer, Bosmer and Khajiit are based in Tamriel’s south western areas. In the middle of all this is Cyrodiil and the Imperial City, which all three factions fight over as part of an open world player versus player battle system.

For combat, you’ll get familiar health, magicka and stamina bars, and a limited number of slots to assign active skills. Zenimax Online isn’t talking much about specific skills or classes, but it seems like there’ll be a few mechanics that all classes will use fairly often. The first is a block, which does not take up one of your limited skill slots, consumes stamina and lets you deflect incoming attacks and interrupt spell casts. Based on brief segments of footage shown off, it seems like this ability should be used fairly often, as a well-timed block will mitigate damage and stagger an enemy, giving you an opportunity to land a few extra hits without fear of retaliation. You’ll also be able to charge up attacks for more powerful versions, and periodically activate an ultimate ability, giving you another way to fight beyond what’s assigned to your skill bar.
There’s an incentive to fight intelligently too, as skilled play rewards you with extra treasure following a fight. Actual targeting seems to be genre-standard – this is not a Tera-like action combat system. In terms of what the classes can actually do, there aren’t many specifics available, but Zenimax Online is building all classes so they can fill multiple roles. The idea is regardless of which class you choose, you can still be useful in a group regardless of class composition.
Classes can combine attacks too. In a Guild Wars 2-like twist, if a mage-like class sets down a fire field and a warrior-like class does a spinning attack within it, fireballs are then tossed all around. Other cross-class combos are possible as well, and it should be interesting to find out more about how these function leading up to The Elder Scrolls Online’s launch.
Zenimax Online seems to want to deemphasize the need to group up to plow through challenging content, and so has built multiple public dungeons into the world of Tamriel for you to explore with others. This way, if you come across somebody trying to beat up a menacing creature, you can walk in and, without needing to form a group or complete a number of prerequisite tasks, jump in, help out, and be rewarded. Standard grouped five-man dungeons will also be in the game, with normal and heroic versions.

There’ll be plenty of solo questing opportunities as well, including exploration features that encourage you to wander. Points of interest will pop up on your map as you roam environments, and can sometimes lead to new quests that tie into your main tasks. For example, on the way to confront a werewolf outbreak in the city of Camlorn, there’s a field of hostile spirits you can choose to ignore or investigate. Naturally, investigation leads to battle, and you uncover an ability to time travel and discover weaknesses of the lead werewolf in Camlorn that would have otherwise remained hidden if you’d simply followed the most direct route to the main quest goal.
You’ll also find plenty of recognizable environment and enemy types as you explore, from Dwemer Centurions and dinosaur-like Clannfear to the swamps and marshes of Morrowind and snowy slopes of Skyrim. Armor designs don’t seem as intricately detailed as the versions found in single-player Elder Scrolls games, but do give off flashy reflections from metallic elements.
Much of the game remains a mystery at this point, but from what’s been shown so far it seems like Zenimax Online isn’t taking any big risks with The Elder Scrolls Online’s gameplay. Hopefully sometime soon we’ll hear more about the types of classes included and their specific skills, as it’s tough to get a real sense of an MMO until you’ve played for hours and gotten acquainted with the intricacies of the battle system and flow of character progression. For now, The Elder Scrolls Online is scheduled to ship in 2013 for PC and Mac.

Release Date:

TBA 2013

Genre:

Persistent Online RPG

Publisher:

Bethesda Softworks

Developer:

ZeniMax Online Studios

The Elder Scrolls Online system requirements (recommended):

  • CPU: 3 GHz quad core processor, Intel Core i5 or better
  • RAM: 2GB system memory, 4 GB minimum for 64-bit OS
  • Graphics: DirectX 11 compatible 1 GB graphics card, Nvidia 400 series or AMD 5000 series or better.
  • Operating system: Windows 7
  • DirectX audio card
  • 20 GB hard disk space

Friday, 10 August 2012

Resident Evil 6: Enter the Darkness.

The President of the United States is dead. His corpse lies crumpled in the middle of a dimly lit office, blood splattered across the floor and walls. A half-eaten victim sits just feet from where the politician collapsed – shot in the head as he lurched towards the agents sworn to protect him. As blood pools around the president's decayed, rotting flesh, the weight of what has been unleashed rests upon agent Leon S. Kennedy's shoulders – there has been another outbreak. The zombies are back.

As Leon comes to terms with the fact that he has just put a bullet through the skull of the undead president, the agent by his side, Helena Harper, mutters that this is her fault. She offers to help Leon uncover the conspiracy behind this latest bio-organic attack – but first they must make their way across the city.

Darkness envelops Tall Oaks University, creeping down every hall, invading every room. Only the moon, peeking out in the midst of a stormy night, allows the two to make out vague silhouettes in the overwhelming void. What once was some sort of celebration, perhaps a rally for the president, now looks more like a morgue – albeit one without bodies. Balloons and streamers betray their once jovial intent, instead potentially masking terrors in the pitch black of night.



There is no mistake that Capcom intends to return to the bombastic, overwhelming action that has come to define modern Resident Evil games. For nearly a decade, the publisher has found increasing success in shifting away from the roots of its 15-year-old series. Resident Evil 5 stands as the best-selling entry in the franchise's history – and it is also the brightest and least frightening of them all. With Resident Evil 6, however, Capcom is subtly pulling its franchise in a different direction, taking the blockbuster scale and drama of its last couple titles and marrying them with a tone and gritty sense of horror that has scarcely been seen since the series could still find its identity in the survival horror genre.

Capcom has always excelled at crafting textured, storied worlds that feel as twisted and off-center as the creatures that inhabit them. Creating a sense of unease has rarely been the problem. A few mauled animals later and the effect is achieved. What Resident Evil has lacked for years is tension – the kind of breathlessness that comes from what isn't being shown, from what might not even exist. The imagination runs wild when the unknown is overwhelming. What lurks in that shadow? What happens when this last bullet is fired? Why is it so quiet? Where are all the people?

Resident Evil 6 embraces this concept, at least in its early moments. Leon and Helena's search for a way out moves quickly. Capcom has certainly sped up the movement of its characters, who will seamlessly knock over chairs or raise their hands to shift around narrow corners. Yet despite the increased mobility, the crushing darkness – and accompanying silence - is formidable. Every so often lightning streaks across the sky, and its haunting, blue light fleetingly reveals the contents of a room. Shadows momentarily scatter and ripple off every surface, every object, every solitary, silent object. A glimpse so haunting that even the brief relief from the darkness proves no more reassuring.



Leon and Helena's search bring them across a man. He's not a zombie, but his isolated presence is unnerving. Why, in a facility clearly designed to accommodate dozens, if not hundreds, is only this man still here? His frantic, desperate behavior reveals his intent – he is looking for his daughter.

Release Date:

November 20, 2012

Recommended PC Requirements:

  • OS: Windows 7 64-bit
  • Processor: Quad-core CPU
  • Memory: 4 GB
  • Hard Drive: 20 GB
  • Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
  • Sound card
  • DirectX Compatible
  • Keyboard and Mouse
  • DVD ROM Drive


Facebook will end Soon.





Mark Zuckerberg announced that Facebook will be shut down in October of 2012. Managing the site has become too stressful.

“Facebook has gotten out of control,” reportedly said Zuckerberg in a press conference outside his Palo Alto office, “and the stress of managing this company has ruined my life. I need to put an end to all the madness.”

Zuckerberg reportedly went on to explain that starting July 15th, users will no longer be able to access their Facebook accounts. That gives users (and Facebook addicts) a year to adjust to life without Facebook.

“After July 15th, 2012 the whole website shuts down,” said Avrat Humarthi, Vice President of Technical Affairs at Facebook. “So if you ever want to see your pictures again, I recommend you take them off the internet. You won’t be able to get them back after Facebook goes out of business.”

Zuckerberg said the decision to shut down Facebook was difficult, but that he does not think people will be upset.

“I personally don’t think it’s a big deal,” he said in a private phone interview to a source close to a friend. “And to be honest, I think it’s for the better. Without Facebook, people will have to go outside and make real friends. That’s always a good thing.”

Thursday, 9 August 2012

Call of Duty: Back ops 2

Activision has confirmed that Call of Duty: Black Ops 2 will be released November 13, 2012 on the PC, PlayStation 3, and Xbox 360.

Black Ops 2 is being developed by Treyarch, who previously developed Call of Duty 3, Call of Duty: World at War and Call of Duty: Black Ops. [1]

At its press conference at E3 2012, Microsoft confirmed that all DLC for Call of Duty: Black Ops 2 will come to Xbox 360 first as a timed exclusive as with previous iterations.

No precise amount of time was revealed, but previous Call of Duty DLC was exclusive to Xbox Live for a period of 30 days.



What is the setting of Black Ops 2?

Call of Duty: Black Ops 2 will be set in the near future. One of the places that was seen at E3 2012 was Los Angeles. Activision promises that the game will push "the boundaries of what fans have come to expect from the record-setting entertainment franchise" and "propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare."

Part of the campaign takes place during the '80s, where familiar faces from Black Ops return such as Frank Woods, who did not die in the orginal Black Ops, but the vast majority of the story takes place in 2025. Here you’ll assume the role of Black Ops protagonist Alex Mason’s son, David Mason. [2]

What is the plot of Black Ops 2?

China has risen to prominence by 2025, and they and the United States are embroiled in a modern cold war over the most precious resource on the planet – rare earth elements. Cyber terrorism will also play a major role in the plot. In Black Ops 2 a terrorist organization gets inside America’s vast drone network, using our most powerful military asset against the US.


Black Ops 2 will feature branching story options similar to that of an RPG. There are parts of the campaign that you can fail; where you can succeed or not in keeping Menendez from achieving his goals. Treyarch promises a non-linear campaign with plenty of replayability.[3]

According to the July 2012 issue of Official Xbox Magazine, Black Ops 2 will have multiple endings.

What characters are returning in Black Ops 2?
  • Frank Woods
  • Alex Mason
  • Menendez - A terrorist leader and the main antagonist.
  • David Mason - Alex Mason's son.
  • Harper - A new character.



Who is developing Black Ops 2?
The team at Treyarch began work Black Ops 2’s story over a year ago in conjunction with script writers like David Goyer (Batman Begins) and consulting from Peter Singer of the Brookings Institution. Since that time story after story have broken in the news, corroborating the likelihood that rare earth elements are a future point of contention.[4]

What will Black Ops 2 look like?
The graphics engine has been overhauled, resulting in visuals that look a bit better than what’s come before. Facial animation has also received special attention, and Black Ops 2’s characters will be more expressive than what you’ve seen before.[5]

What are Strike Force missions?
To help diversify the campaign experience, Treyarch’s introducing new single player “Strike Force” missions. You control a black ops group, choosing from a number of levels based on the threat each presents in the current cold war. Success isn’t guaranteed, and if all your operatives die you lose the missions, changing the course of the conflict. You also pick one mission at the cost of others, meaning that you and your friends might not experience the same battlefields.

Each Strike Force mission acts as a small sandbox battlefield, letting you choose the order you complete objectives. You get to choose what units you play as on the fly. Flesh and blood soldiers deploy alongside walking robots and UAVs, and at any given time you can zoom out to an overwatch view of the battlefield, selecting a new unit and then shifting to its perspective. You can rapidly possess whatever unit suits your needs in the moment. You can also issue orders from the overwatch mode, playing through entire Strike Force missions in a real-time strategy fashion.[6]

What will Black Ops 2 Multiplayer be like?
Multiplayer will take place in the 2025 universe, not the past. The combat training system has been revamped for new players. Treyarch's goal is to make Black Ops 2’s multiplayer fun to play and fun to watch, with plans to break into the world of EA Sports. Activision’s Call of Duty social network, Call of Duty Elite, will be integrated at launch.[7]

The Create a Class system has been much improved from the original Call of Duty Series. This time, each perk, weapon, and equipment (this will not include killstreaks) will have their own amount of points. In this way, every player will create a class in their own customizable way as long as their points don't add up to be over ten when going into a match. For example, I could have nearly five perks and only a knife in a match, because they all don't add up to be over ten points. This will make players more free of how they are going play multiplayer, but also make them make wise choices when choosing their load-out.

What are the new Vehicles and Weapons in Black Ops 2?
Black Ops 2 introduces futuristic interfaces and weapons systems somewhat based off current technology. Here is some of the tech and weapons appearing in Black Ops 2:

Wrist-mounted Iron Man-like launchers that fire small explosives. "Quad Drones"
- A new sniper rifle that uses millimeter wave technology, the same tech that airport security scanners use to see through walls. The same rifle also uses charged shots to sling ammo at high velocity, giving you the option to shoot through different density walls depending on how long you prime the shot.
-CLAW-colossal land drone
-VTOL aircraft
-Mech with legs
-Unmanned Drones
-Kard Pistol
-The M16 Assault Rifle
-The XM8 (Rumored that it can be modified into a shotgun, submachine gun, light machine gun, and into an assualt rife)
-M249 Saw Light Machine Gun
-As seen in the Black Ops 2 trailer, a tripled barreled gun. It was not revealed to be a shotgun or just an assault rifle.
-A scope that has x-ray vision has been revealed through the Black Ops 2 trailer and gameplay shown at E3.

Summary About The Game
The single-player campaign will feature two connected storylines, one set in the 1970s through 1980s and the other in 2025. The protagonist of Black Ops, Alex Mason returns as the protagonist in the Cold War section, where he will be fighting in proxy wars for the United States in the Cold War. Known locations for this section of the game include multiple sites in Central America and in Afghanistan during the Soviet invasion. This section of the game will also see the rise to infamy of the game's primary antagonist, Raul Menendez. Mason's friend and colleague Frank Woods will also return, and narrate the story into the 2025 section of the game. The 2025 section of the game features Alex Mason's son David as a protagonist. In it, a new cold war has broken out between China and the United States after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange. In this era, war is defined by robotics, cyber warfare, unmanned vehicles and other modern technology. Taking advantage of this stand-off, Menendez attempts to bring the two powers to a full-blown war by inciting conflicts between the two. Known locations for this section of the game include Los Angeles, Singapore and Socotra, Yemen.

In the 2025 section of the game, the player will have access to special 'Strike Force missions', that feature permanent death and the outcome of which can affect the course of the campaign's storyline.It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in Black Ops, will be continued in Black Ops II.

Release Date:

November 13, 2012

Recommended System Requirements:

  • Processor: Core 2 Duo E8300 2.83GHz or AMD Athlon equivalent.
  • Video: Nvidia Geforce GTX 460 or Radeon HD 6670
  • Memory: 4 GB RAM
  • OS: Windows 7 64bit




Monday, 6 August 2012

Far Cry 3:Live together, die alone

About this game:
Beyond the limits of civilization lies an island, a lawless place ruled by piracy and human misery, where your only escapes are drugs or the muzzle of a gun. This is where you find yourself, trapped in a place that's forgotten right from wrong, a place that lives by the principles of violence.
In Far Cry 3, players step into the shoes of Jason Brody, stranded on this mysterious tropical island. You dictate how the story unfolds, from the battles you choose to fight down to the allies or enemies you make along the way. Slash, sneak, detonate and shoot your way across the island in a world that has lost all sense of right and wrong. Beware the beauty and mystery of this unexplored paradise and live to outwit its roster of ruthless, desperate characters. You'll need more than luck to survive.
Preview:
Live together, die alone. The refrain might sound familiar. It was uttered time and time again in the TV series Lost, whenever the survivors of Oceanic 815 found themselves in peril. And the sentiment rings true for another set of tropical castaways: the players of Far Cry 3's multiplayer.
Ubisoft's latest instalment of the exotic first-person shooter attempts to stand-out from its peers by encouraging players to work as a team. Battle Cry is a brand new mechanic that incentivises working closely with the other members of your squad. Simultaneously click the analogue sticks, and your 'Battle Cry' will ring out, conferring a perk – such as a minor health boost – to all of the teammates within earshot. It doesn't punish lone wolves – you can still strike out into the distance with only a sniper rifle for company, if that's your thing – but those who choose to fight together will receive a slight advantage.

Domination has a typical FPS set-up: dotted around the map are three locations to capture, protect, and conquer. Holding locations accumulates points. Yes, it's familiar, but Far Cry does enough to keep things fresh. Firstly, Far Cry is visually more interesting than your annual military shooter: from the clear tropical waters to the crumbling temples strangled by vines, there's a vibrancy that's every bit equal to the game's violence. But more importantly, the gameplay has a different feel to it – your character is a little more athletic, and the ability to slide opens up interesting ways of traversing the smartly-designed maps and dodging enemy fire.
A nice touch is the introduction of the recently-unveiled 'Psyche Gas' into the game's multiplayer. Rack up enough points through kills and teamwork and you'll be able to drop a vial of psyche gas over a quadrant of the map. If you're unfortunate enough to receive a lungful of the hallucinogenic gas, you're perception of reality will be warped; the environment takes on a sickly yellow hue and all other players, friend and foe alike, are transformed into diabolical black silhouettes with glowing eyes. And to make things slightly more dangerous, friendly fire is momentarily activated – you have no idea who you're shooting at, unless they attack first. Altering perception and the look of the game acts as a nice palette cleanser, and is far more creative than having a slightly bigger explosive as the second increment on the kill-streak.

The second multiplayer mode shown off, entitled Firestorm, really showcased what Far Cry 3 is trying to do with multiplayer. The distinctive mode has several different stages to it, but it begins with two teams positioned at opposite sides of the map. Both have two 'nodes' each, containing canisters of fuel. Successfully reach one of the opposition's nodes and you'll be asked to hold down a button, kick-starting an animation in which your character pierces one of the drums, dousing the enemy's territory with gasoline and callously sets it on fire.
Of course, while playing arsonist you're a sitting duck, and one well-placed bullet will halt the devious act. But if you successfully ignite one node, all your focus must switch to the second stash of fuel. You'll have a limited amount of time to set fire to the remaining canisters before the first fire is extinguished, and the game effectively resets. But to make matters more complicated, the fire will rage through a section of the level, dynamically changing the map – cherished camping points will be engulfed in flames and gameplay will become more compressed.
If you can navigate the flaming landscape and set alight the second node, you'll initiate an endgame. A radio will be activated in the middle of the map. If the dominant team can capture it first, they can call in a plane to drop gallons of gasoline onto the enemy's territory, reducing them to ash. But if the beleaguered team can retrieve the radio, they can call in a plane to drop water and extinguish the flames; essentially, it's a 'comeback' mechanism, and the game will start again from square one with all nodes restored.

It might sound a little convoluted but it's a lot of fun, and having several stages to the mode allows frequent changes in the balance of power. When the end game is initiated, and the radio is activated, it pays not to rush in. Again, it's an example of Far Cry 3 encouraging well-coordinated play – if you heedlessly storm into the centre of the map, you're likely to be picked off. Multiple strategies open up – you can rig the area with explosives and let the enemy make the first move, or one of your team can try to seize the radio while others position themselves in smart sniping locations.
Whatever you choose to do, it pays to stick together. Far Cry 3 is trying to make online multiplayer feel less isolating and less alienating. In so many shooters you're side-by-side at the beginning of a match but soon everyone scatters and it quickly feels like you're playing alone – fighting your own battle. Far Cry 3 attempts to change that, to alter the attitude of its players, through subtle gameplay mechanics, like 'The Battle Cry', and some interesting multiplayer modes, such as Firestorm. But it's difficult to say whether this will be enough to overcome the deeply-entrenched and sometimes antisocial habits of FPS fans.
Release date:
Dec 4, 2012
Far Cry 3 pc requirements :(Minimum)
  • CPU: 2.0 GHz dual core processor
  • RAM: 1GB of system memory
  • Graphics: DirectX 9 compatible card with 256 MB RAM. Nvidia 8-series or AMD Radeon 3000 series graphics cards.
  • Operating system: Windows XP
  • DirectX compatible audio card
  • 8 GB of hard disk space


Far Cry 3 pc requirements :(Recommended)
  • CPU: 2.4 GHz quad core Intel or AMD processor
  • RAM: 2GB
  • Graphics: DirectX 11 compatible card with 1GB of video memory, Nvidia 400-series or AMD 5000-series.
  • Operating system: Windows 7
  • DirectX compatible audio card
  • 8 GB of hard disk space

Sunday, 5 August 2012

Meta Tag generating tool + Free Code


Wiki:

Meta elements are the HTML or XHTML element used to provide structured metadata about a Web page. Multiple elements are often used on the same page: the element is the same, but its attributes are different. Meta elements can be used to specify page description, keywords and any other metadata not provided through the other head elements and attributes.

The meta element has two uses: either to emulate the use of the HTTP response header, or to embed additional metadata within the HTML document.

Free Meta Tag Tool:

Title:
Description:
Keywords:



Get the tool code for free:

Metataggenerator.html

Wednesday, 1 August 2012

Dark Siders 2

Darksiders 2 is a follow-up to Virgil Games' Darksiders, which starred War, the first horseman of the Apocalypse. This second installment follows the second horseman of the Apocalypse, Death, as he seeks to redeem his brother's actions which precipitated the start of the End Times in the previous game.

Gameplay Demo:

Featuring a larger world, full weapon and armor upgrade systems as well as bigger dungeons and an array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.

Darksiders 2 is being developed by Vigil Games and published by THQ.

Release Date: It's release date is August 14, 2012.

recommended Requirements:
  • CPU: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
  • RAM: 2GB RAM (Windows XP), 3GB RAM (Vista / Windows 7)
  • VGA: ATI Radeon HD 3870 or NVIDIA GeForce GTS 240 with 256MB of Video RAM
  • DX: DirectX 9.0c
  • OS: Windows XP SP3, Vista SP1, Windows 7
  • HDD: 12GB free hard drive space
  • Sound: DirectX 9.0C compatible sound card